If you could have more than one hot boyfriend, why wouldn’t you?
This is a question Emilia finds herself confronting by the end of Rook’s Palace, but before that, she’s already had to go through a lot. Her adventure starts out with a house-sitting gig. The house is more of a fake castle, so that is weird, but she can roll with that. But then, a video game turns on by itself, and Emilia gets sucked into the game.
She knows there is a way to finish the virtual reality adventure: free a vampire prince from his tower prison. She also knows that to get there, she will have to, erm, lose some of the scant lace clothing the game provides her with. As Emilia advances in the game, she begins to understand that it is not really a game at all, but a prison designed to look like a magical palace.
The five monsters Emilia meets don’t just get under her very short skirt but also under her skin, and Emilia decides that she will free them all. It is easier said than done, because the creator of the game doesn’t want his prisoners to escape.
Rook’s Palace has plenty of action: the running kind, and the gasping and moaning kind. And of course, you won’t have to pick a favorite love interest—you get to have all the five monsters on offer.
Rook’s Palace (Her Five Monsters 1)
Release Date: Nov 12, 2021
Drawn into a video game, Emilia falls for five sexy monsters and wonders if the game is real after all.
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Emilia is excited to start a house-sitting job, even if the house is creepy and more than a little on the odd side — as odd as the owner’s requests. When she finds an unusual gaming console, she is drawn into a lusty video game in which she crosses paths with five inhuman creatures. She is drawn to them all, but when the five men keep telling her that the game is very much not what it seems, Emilia realizes she can no longer play along.
As the path she follows offers not just desire and intense experiences but also sadness, cruelty, and hurt around every bend, Emilia’s resolve firms: she will free the five men, who tell her they are already a family, already lovers. Whatever she has grown to feel for them, she cannot let them suffer if saving them is within her power.
With the rules of a game she doesn’t understand forcing her to play along, Emilia must find a way to get to the end of the game and get everyone out — whatever the cost. The freedom of her five monsters depends on her.
Excerpt from Rook’s Place…
Copyright ©2021 Alexa Piper
Another flash of silver washed over Emilia just as she was about to follow a hallway that curved to the left. The lightning dyed the way straight ahead in gray, and at the end of it, she saw a door. The door was closed, unlike all the other doors on the first floor, so Emilia decided to try it. After all, if Blakely wants the shutters of his game room closed, it makes sense he’d keep the door closed as well, she thought.
A few steps in and with her arms out in front of her, Emilia touched the door and felt for the knob. She turned. The door opened, its hinges soundless. The room she saw beyond was the game room indeed. Emilia searched for a light switch instinctively, even though light fell in through the windows, some of which had their shutters shifted open by the wind. Emilia could make out a billiard table, a card table, shelves with games, and a large television set. She stopped looking for a light switch when she saw that, because the TV gleamed faintly.
“What the…” Emilia walked toward the large screen. She was pretty sure that no one else was here besides her. “Mr. Blakely?” she said. Maybe he’d cancelled her services after all, although she would have expected him to send her an email at least. “Hello?” she said, louder.
Emilia looked around, and finally spotted the light panel, higher up than she’d tried. She hit the switch, and the light that filled the room left no shadows for anyone to hide within them. The TV, though, was definitely on.
“Maybe the thunderstorm got you to work?” Emilia said and walked toward it. As she did, she noticed blinking lights from the shelf underneath it. There were several gaming consoles there, new ones she was familiar with. But those weren’t the ones that blinked at her, no.
The console that had caught Emilia’s attention was an oval design, smooth silver. She touched the casing, and found that it was warm, polished metal rather than plastic, with a smaller oval display set in the middle. As soon as her fingers brushed against the console, the display lit up with words.
“Play me? Huh,” Emilia said. “You’re strange. How do I play you?” she asked. There was no controller anywhere that she could see. The other wireless ones were neatly lined up beneath their respective console, but this oddity…
The screen brightened, and the words play me blinked at Emilia.
“Right. I want to.” She turned to look around. On the table behind her, on the chairs, there was no controller in sight either, nor did her search reveal one behind the cushions. Shrugging, Emilia hit the screen on the console. She felt the slight give of a button. “Ah.”
The television set flickered to life, and a suitably eerie voice echoed to Emilia from hidden speakers.
“Welcome to the Rook’s Palace,” said a male narrator. On the screen, the camera was following a path through a thicket of trees. It wound toward a castle that rose like a waking dragon in the distance.
“Wow, this looks super HD,” Emilia said. She pulled one of the floor cushions stacked to the right of the TV toward her and sat down cross-legged.
“Brave traveler, you have chosen to walk the paths to the palace, but beware,” said the narrator. “These paths are full of the pleasures of the flesh, and none that walk them may escape the lust and desire of those who call the palace their home.
“Traveler, should you choose to continue, there is a mission you must carry out.” The screen washed out, the scene shifting from the outdoors to a room. It could have been a room right here in Blakely’s castle. As the camera did a slow turn, Emilia gasped a little as a tall, dark-haired figure came into view. At that exact moment, the man turned and looked at the camera, almost as if he’d heard Emilia’s gasp. His dark hair ran down his back, and he wore what was probably supposed to be some sort of stylized Victorian garb. The pants were tight enough to show off muscular legs, and the pressed white shirt with the silver buttons — half of which were undone — showed a broad chest and a narrow waist. The man, whose hair trailed down to the small of his back and half hid his face, looked straight at the camera. His eyes were the color of amethyst, and a wild emotion stirred in their depth for a second before the man shut it down.
“Lord Radovan, the vampire prince, has been hidden away in the palace’s highest tower. Traveler, if you dare, it is your mission to free Lord Radovan from his captivity.”
Emilia wanted to look at this strange vampire prince more. The video quality was good, uncannily so, everything looked real. It was almost like all she had to do was reach out her hand, and she’d be able to touch the amethyst-eyed vampire prince.
Emilia lifted her right hand, but before she could actually try reaching for the vampire, the camera moved. It went for a window and flew straight out, down toward a hedge maze.
“The palace grounds are full of riddles and challenges. Those who guard the path and the palace will not be assuaged by anything less than taking pleasure in your body, Traveler,” the narrator said. “They will demand you give yourself to them, and if they have no mouth or know not how to use it, they will take pleasure on you regardless, split you open and fill you with their need.”
Emilia felt like she should be taking notes for her chat room work. This was good enough to make warmth run down her spine, to make her shift a little on her floor cushion.
“Traveler, if you wish to proceed to the Rook’s Palace, you must consent now to have your body used. On the path to the Palace, your body will be your token. If you dare not, you may turn back, though you will never know what pleasures hide behind these walls. If you consent, your pleasure will end only once Lord Radovan is set free from his tower.”
The maze opened up to the path again, and the camera rushed back to the spot it had first been in, the one with trees to either side of it. Words wrote themselves across the screen.
“Traveler, do you consent?” it read. “Say yes, and proceed. Say no, and never return.”
Once more, Emilia looked for a controller. The button she’d pushed on the console had gone dark now. She looked back up at the screen…
About Alexa Piper
Alexa Piper writes steamy romance that ranges from light to dark, from straight to queer. She’s also a coffee addict. Alexa loves writing stories that make her readers laugh and fall in love with the characters in them.
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